Francais       English 

( The english version is incomplet and translated by software and not yet corrected . Sorry .
French version is better . )


End of the page (to be able to change heading for without frames).



Since 1990 to 2003, my semi-annual courses (vacation), at IPT Universite Paris 8 . [ Owner of this class(course) ]
(For students of "deug" in Visual arts, etc...)

All rights reserved - Copyright


In this page, there are 3 parts :
- Caracteristiques and Specificites .
- Application and Classification .
- Animation .


Caracteristiques and Specificites











Classifications and Applications

Typify images calculees :
  1. Image calculee 3D :
    • Nature : The objects of the image are factories and they are free and independants.
      Possibilite of penetrer in the object.
    • Methodologie : Creation in the geometrie of the space.
      Construction of object volumique by equations and algorithms of creation 3D.
    • Example : a sphere.
  2. Image calculee 2D :
    • Nature : The objects of the image are bound(connected) to the support of display (visualization) (surface).
      Impossibilite of penetrer in the object.
    • Methodologie :
      1. Vectorielle :
        • Creation in the geometrie glides. Construction of flat object by equations.
          Protect parametres of construction.
        • Example : a circle.
      2. Matrix ( bitmap ) :
        • Direct Creation pixel has pixel by algorithms to draw.
          Protection of all the image.
        • Example : drawing has hand levee.
      3. Scannerisee ( digitalisee ) : Scanner an image (photo), then treatment numerique.


    - Note :
    Image calculee (numerical) is an image into mosaic formee of pixels.

    One calls Composite Image, a combination of the images calculees and images reelles.

    One calls Image processing, the modification and the analysis of the images digitalisees.
    Within the framework of the analysis, one seeks has to extract some from information. Like applicability of the image processing, one can quote: the teledetection, pattern recognition, the function vision in robotics, etc


  1. Three dimensions
    1. Images calculees 3D:
      • Artistic and esthetic:
        Art, publicity, television, cinema, decoration, architecture, town planning, logo, generic, etc
      • Formation and communication:
        Simulators, communication of company, teaching of sciences (EAO), etc
    2. C A O then F A O:
      • Calculation of the structures and techniques:
        Analysis mecanic, thermodynamic, aerodynamic, building, robotics, etc
      • Studies of the forms:
        Design, clothing, prostheses dental, seen eclatees (draftsmanship), etc
    3. Scientific visualizations 3D:
      • Physics: meteorology, astronomy, physical nucleaire, etc
      • Medicine: human body, etc
      • Chemistry: molecules, etc
      • Botany: plants, etc

  2. Two dimension (image punt):
    1. Images calculees 2D (pallet):
      • Artistic and esthetic:
        Illustration, graphic art, television, cinema, fabric, clothing, hairstyle, clips, etc
      • Cartography, color filling, logo, pictogram, etc
      • Simulation, diagram of representation (flow chart), etc
    2. D A O:
      Draftsmanship, plans in architecture, diagram, drawing have hand levee, etc
    3. Schematiques:
      Electronic circuits, schemas of microprocessors, etc
    4. Visual representation of data (graphics packages):
      • Simple business graphic (histogram, pie-chart, etc)
      • Graph in 2D 1/2 (pseudo 3D or pseudo prospect)
    5. Scientific visualization 2D:
      • Theorie of chaos: swirl, flow, etc
      • Medicine (anatomy): Image scanner, NMR, echography, etc
    6. Images digitalisees:
      Improve and faking photographic, effects special, etc



- Abreviation utilisees:




Animation

Animation in image calculee is done on the 3 elements of space infographic:
the objects, the lights and will cameras them.
The contents of an animation in image calculee comprise components Multimedia (text, image and its).
The scenario, the setting in scene are in connection with the specific contents of the image calculee.
  1. Methodology of animation.
    1. Mecanique and Dynamique.
      1. 3 parameters of animation:
        • Trajectory:
          • Seized with sensors.
          • Calculation of the equations.
        • Time.
        • Speed.
      2. Animations of the objects are obtained by:
        • Concept of the " key images ":
          Application of the interpolation and geometrical transformation.
        • Application of the equations and the algorithms.
          (motion blur, cinematic reverse, etc).
        • Methodology of the Artificial Intelligence.
          (behavioral method, etc).
    2. Metamorphose and Deformation
      Interpolation on the elements of space infographic.
      1. Subjects:
        • Form and geometrie.
        • Texture and colouring.
      2. Lights:
        Interpolation of the Intensities of the lights.

  2. Presentation of animation.
    1. Sequentielle:
      1. Movement:
        • A succession of images in a logical prolongation of a movement realist. (scenario).
        • Cinema, publicity, film of demonstration and presentation, video, etc.
      2. Defilement:
        • Presentation of a succession of images.
        • Diaporama, clips, etc.
    2. Interactive:
      1. Interactive, adj = Qualifies the hardware, the programs or the conditions of operating which allow reciproques actions in conversational mode with users or time reel with apparatuses.
      2. Cd rom, plays videos, simulators, interactive terminals, Internet, etc.


beginning of the page



To clic to go to :

|| Home || Me ? || Doctorat || Search in Computer Art || Processing ||
|| Cours || Definition-Esthetic || Caracteristic-Classification || Colorimetrie || Internet ||
|| New-York (smile, life) || Human Right || Against racism ||

Introduction ( windows of visualisation without frames ).
My web site ( Introduction ) with frames